intro dm rank team rank buddy stats best of global rank matrix diff matrix help faq æs site
  Ranking last updated on Saturday, September 7th 16:24 2002
for the server SLAGG UnrealTournament
g l o b a l  stats
An overview of what's been happening on this
Unreal Tournament
server.

This page shows all the data available in the meta log file, summed up in neat tables.

global statistics
...Global Info
...Inventory
...Weapon related Frags/Deaths
...Correlation Weapon Frags/Deaths
...Suicides & Overall Damage Types
...Events
...Roles - The player classes
...Role Correlation - FDS
...N° of Players Per Map

global
info
Tells you when the data was last updated. The number of "raw" server output lines that where parsed. Total number of players served, connects counted. Number of different player names. Number of Level changes, e.g. number of maps played.

Furthermore the time/date of the first and last happening in the meta log file are shown. The Up Time is simply the time span between last and first happening (it might be negative if the logs feed to preaes were not on chronological order). The Map Time is the sum of the times, frags etc. actually occurred in maps.

  Misc global info  
Info
 909  Total n° of lines processed
93  Total n° of players served
14  Unique player names
20  Level changes
 Current date  Saturday, September 7th 2002 
 First frag  September 7th 11:05:50 2002 
 Last frag September 7th 16:02:48 2002 
 Up time 4:56'58 Hours 
 Map time 3:02'19 Hours 

inventory Summery of the Happenings on the server. The number of Frags, Suicides and Events are shown, also as percentages. The data presented here is a summery of all recorded happenings.
Inventory
 % of 909   
86.2%  784 Weapon related frags
13.8% 125 Suicides
   909  Total n° of happenings

weapon related
frags/deaths
For each in-game Frag/(Death) there is information about the weapons that where involved. The frag weapon belongs to the Fragger, the Death weapon belongs to the Fragged. The histograms show the usage counts for each weapon. You will note that the overall number of frags/deaths is the same.

Note: For most games/mods there is no Death Weapon information available.

Weapon related Frags / Deaths
% of Total N° 784  Frags   N°   Weapon   N°   Deaths   % of Total N° 784
0.0%
 0   Impact Hammer   16 
2.0%
11.7%
 92   Minigun   66 
8.4%
6.1%
 48   Enforcer   135 
17.2%
2.2%
 17   Double Enforcer   22 
2.8%
8.8%
 69   Pulse Gun   89 
11.4%
10.8%
 85   Shock Rifle   69 
8.8%
26.5%
 208   Rocket Launcher   123 
15.7%
18.1%
 142   Flak Cannon   113 
14.4%
4.5%
 35   GES Bio Rifle   22 
2.8%
4.3%
 34   Ripper   60 
7.7%
3.4%
 27   Sniper Rifle   43 
5.5%
0.1%
 1   Redeemer   0 
0.0%
3.3%
 26   Head Shot   26 
3.3%
   784     784   

weapon
frag/death
correlation
This matrix shows the fragger's weapon on the x-axis (lines), and the weapon the fragged where holding on the y-Axis (columns). This will let you interpret the most commonly used weapons. The numbers are color coded.

How to read the table. Let's say you want to know what commonly the opponents (the fragged) by weapon N° 5 have. Seek the weapon line number 5, and all the columns to the right will show the weapons the fragged where holding while being shot down by a N° 5 weapon. If the intensity (counts) is high in line N° 5 you will have found a weapon that the fragged where carrying often. In most cases the fragged will only have weak weapons.

Note: Most games/mods do not provide information about the weapon the fragged player was holding. Therefore data might not be shown.

Correlation  -  Weapon Frags/Deaths
Weapon   0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16   Frags     Intensity  
  Impact Hammer   0                                   40-42
  Minigun   1 3141911161711 64       92  37-40
  Enforcer   2 1115 1648282       48  35-37
  Double Enforcer   3     3 1 1 4 4 1 1 1 1             17  32-35
  Pulse Gun   4  5112116101536        69  30-32
  Shock Rifle   5 15741314178574       85  27-30
  Rocket Launcher   6 6 15 36 7 29 14 43 23 6 13 16             208  25-27
  Flak Cannon   7 41822312620362109       142  22-25
  GES Bio Rifle   8  51114224231       35  20-22
  Ripper   9   2 6 2 4 6 3 4 1 5 1             34  17-20
  Sniper Rifle   10 11513532 15       27  15-17
  Redeemer   11        1          12-15
  Translocator   12                                   10-12
  Chainsaw   13                   7-10
  Enhanced Shock Rifle   14                   5-7
  Double Enforcers   15                                   2-5
  Head Shot   16                 26 26  0-2
Deaths   16 66 135 22 89 69 123 113 22 60 43 0 0 0 0 0 26 784  

suicides / 
damage types
The left part of the table shows a list of suicide related damage types Unreal Tournament provides.

In the right part, all in-game damage types are counted (not mattering if they have to do with suicides). The table splits them up and gives absolute and percentage values.

Note: Most games/mods do not provide extra damage type information.

Suicides
% of Total N° 125  Suicides   N°   Form of Death 
5.6%
 7   Died. 
4.0%
 5   Fell. 
7.2%
 9   Burned. 
8.0%
 10   Corroded. 
13.6%
 17   Flaked self. 
7.2%
 9   Bioed. 
1.6%
 2   Hammered self. 
0.8%
 1   Redeemed. 
3.2%
 4   Ripped. 
45.6%
 57   Failed Rocket Jump. 
3.2%
 4   Shocked. 
   125   

events
(non-frags)
In the following table you will find a list of events Unreal Tournament supports. The table shows absolute and percentage values.

In the AEsscore.cfg the admin can assign points to each event, these are used to calculate the scores in the rightmost column. these points as also used on the team stats pages.

Note: Most games/mods do not provide extra event information.

[Not available for Unreal Tournament]

roles
(player classes)
In the following table you will find a list of the player roles (classes) this Unreal Tournament server supports. The table gives absolute and percentage values.

In the right part of the table you will notice the columns E, D, F, S, these stand for Event, Death, Frag and Suicide counts in that specific role. The sums of F and D are of course the same. Since each frag scores one frag for the fragger and one death for the fragged.

Note: Most games/mods do not provide extra role information.

[Not available for Unreal Tournament]

role
frags/deaths
correlation
This matrix shows the player roles (classes). Role fragger's are on the x-axis (lines), and the role fragged are shown on the y-axis (columns). This will let you interpret what the most commonly used frag roles were. If both players were of the same class, then they are shown on the diagonal. The numbers are color coded.

Note: Most games/mods do not provide extra role information.

[Not available for Unreal Tournament]

n° of
players per map

maps & times

Table 1: For the most recently played levels (upto a maximum of 65 set in AEstats.cfg), the number of players that where seen are shown in this histogram. These are absolute player counts, meaning that they *can* be higher than the max. player limit, since players can join/leave the map at any time.

The time-axis runs from left to right, e.g. the right-most column is the last map played that day.

Table 2: The table below the histogram shows the map names, when the games in those maps started, how long they where played, the HPH (Happenings per Hour & Map), and the Happening counts (happenings = frags + suicides + events). The specific counts in frags, suicides and events are also shown.

If the map times are less than 60 seconds (TimeBarrier set in AEstats.cfg) the per hour values are not calculated and set to zero (this removes meaningless high values).

Note: Some games/mods do not provide map names or time/date information.

  N° of Players per Map  
  ( Last 20 of 20 maps played, average PPM: 4 )  
11.0
5.5
0.0
1
1
2
2
5
4
3
2
3
5
3
2
3
2
8
8
9
9
1
1
1
0
1 2 3 4 5 6 7 8 9 1
0
1
1
1
2
1
3
1
4
1
5
1
6
1
7
1
8
1
9
2
0
Map Names & Times
 N°   Map Name   Begin   Up Time   HPH   Happenings   Frags   Suis 
 The Cranes   September 2002
7th 11:05:50  
 15'36 Min   7  2 0 2
 Anathema   7th 11:23:16   11'00 Min   32  6 0 6
 Halls of Redemption   7th 11:45:05   5'57 Min   60  6 6 0
 Ride the Dragon   7th 12:14:08   17'10 Min   129  37 30 7
 Scimitar   7th 12:45:18   15'43 Min   255  67 59 8
 Seraphim   7th 12:56:46   10'32 Min   358  63 55 8
 The temple of Talath   7th 13:06:43   6'20 Min   293  31 22 9
 Nali Temple   7th 13:24:15   9'00 Min   33  5 1 4
 The Cranes   7th 13:39:43   16'29 Min   14  4 2 2
10   Anathema   7th 13:54:56   15'15 Min   220  56 44 12
11   Halls of Redemption   7th 14:08:20   13'07 Min   210  46 38 8
12   Prong][   7th 14:34:02   3'03 Min   98  5 4 1
13   Ride the Dragon   7th 14:35:49   8'24 Min   228  32 32 0
14   Scimitar   7th 14:44:04   26 Secs   0  2 2 0
15   The temple of Talath   7th 15:32:45   4'54 Min   955  78 75 3
16   Nali Temple   7th 15:34:38   5'37 Min   1036  97 83 14
17   The Cranes   7th 15:40:00   9'07 Min   756  115 91 24
18   Anathema   7th 15:48:20   5'00 Min   984  82 73 9
19   Halls of Redemption   7th 15:53:08   4'48 Min   1125  90 84 6
20   Prong][   7th 15:57:57   4'51 Min   1051  85 83 2
      Average -> 392 909 784 125

This page was generated with Æstats (c) 1998-2001 by Æon.
Using build v5.32 6/15/2002 3:49PM
 
Saturday, September 7th 16:24 2002
Commercial use prohibited!